![]() Also we can certainly make good use of their newly terraformed world, despite its quality.Įxcellent, we can use this pathetic colony as training exercises for our fleets and no one will miss a bunch of pirates. The pirate threat must not be allowed to grow. If they wish to build legitimate colonies all the better, but if they continue to raid our ships, these worlds will not protect them. They do not seem to be able to make much use of this world but nonetheless we find it disturbing. We shall find these worlds and make sure no other civilization gets near them before we can claim them as our own.ĭisturbing reports have begun coming in that pirates have settled a low class colony. We must send out our scouts in search of these worlds and build new colonies ships as needed. We must put effort into finding these worlds before they fall into the hands of those that would abuse them. Our sources have not been forthcoming with the planet locations but we believe the reports to be true.Ĭonverts 20% of dead planets to class 25 planets Rumor has come to us that several previous class 25 worlds have been discovered. It was convenient of these fools to die and leave us these worlds. Such great minds will be missed, but we shall make sure these new worlds remember them. The resulting shockwave has spread out across the galaxy converting several previously dead worlds into habitable planets.Ĭonverts 25% of dead planets to class 11 planets. In some sort of accident, their facility was totally destroyed. An independent research facility on the other side of the galaxy has been experimenting with new terraforming technologies. Tell our survey teams to focus on finding these artifacts above all else.Īssign some armed escorts to our survey ships to discourage others from interfering with our investigations. It has been opening spacetime rifts that are dropping extremely valuable artifact anomalies across the galaxy.Īllow our survey ships to continue their research and keep us informed. Our survey teams have noticed a strange subspace wave. Our military can always make use of both Elerium and Antimatter. Such valuable resource should not be left untapped. We should try and claim these new Resources before our enemeies would make weapons from them. This has both our Miners and our Military very excited.ĭoubles the amount of Unrecognized icon name Antimatter and Unrecognized icon name Elerium As a result we are now able to detect previously unknown Nodes of Unrecognized icon name Antimatter and Unrecognized icon name Elerium. If they are foolish enough to give away technology, we will make use of it.Ī breakthrough in deep space scanning has been made. Let us see if we can make use of this windfall as quickly as possible. We must use this breakthrough to make the galaxy a better place. Unfortunately, they also seem to be sharing it with the rest of the galaxy as well as us.Įvery civilization gains a random technology It seems some independent researchers have made a breakthrough and discovered the Technology all on their own. We should target and destroy enemy survey ships so we can claim the anomalies for ourselves. ![]() We must inform our allies of this to assure that these items fall into the right hands.Įxcellent! We should boost the production of our survey ships to take advantage of the situation. They think they are the first to discover this trend but it is likely that other races will notice soon. Our survey teams are reporting that there has been a sudden spike in the number of Anomalies being found. That's all I'm asking.Mega Events Anomalies Description If you have time to download the table and test it, then you have time to give my post a thumbs up/rate positive. Once activated, it seems it keep active/working when diasable and also after save/load/restart game!! Little caution for the Research and quick ship build. Made AOB more unique for the trait script and select single ship. V4: Hope I fix the research script (player only). V3.5: Added Drones to the resources and fix the quick ship script(crash fix, copied the wrong script ) ![]() Can't find a better spot/code for injection. You need to select shipyard every time after 1-2 turns it seems. V2: Added to many resources And think I fix the single ship script. And save often, turn auto save to 1-2 turn. V1:Advise for the Selected ship pointers if you freeze pointers: PUT A DAMN HOTKEY IN THERE! for easy use. Resources pointers (money, culture points etc.) Unl Selected ship/fleet moves (read description in table!!) Just select them all when creating and move on (Game version: 14b)Ĭharacter/race creation triats. ![]()
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